Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target.
History
Data
{"name": "Symbol of Ignition",
"facts":
[{"text": "Recharge",
"type": "Recharge",
"value": 12
}, {"text": "Damage",
"type": "Damage",
"hit_count": 5,
"dmg_multiplier": 0.4
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 1,
"status": "Burning",
"description": "Deals damage every second; stacks intensity.",
"apply_count": 1
}, {"text": "Duration",
"type": "Time",
"duration": 4
}, {"text": "Radius",
"type": "Distance",
"distance": 180
}, {"text": "Minimum Time between Ignitions",
"type": "Time",
"duration": 0
}, {"text": "Number of Targets",
"type": "Number",
"value": 5
}, {"text": "Combo Field",
"type": "ComboField",
"field_type": "Light"
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 5,
"status": "Might",
"description": "Increased outgoing damage; stacks intensity.",
"apply_count": 5
} ], "description": "Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target.",
"type": "Weapon",
"weapon_type": "Pistol",
"professions":
["Guardian"
], "slot": "Weapon_3",
"flags":
["NoUnderwater"
], "id": 71987,
"chat_link": "[&BjMZAQA=]",
"categories":
["Symbol"
], "traited_facts":
[{"text": "Damage",
"type": "Damage",
"requires_trait": 649,
"hit_count": 5,
"dmg_multiplier": 0.52,
"overrides": 1
}, {"text": "Duration",
"type": "Time",
"duration": 6,
"requires_trait": 558,
"overrides": 3
}, {"text": "Radius",
"type": "Distance",
"distance": 240,
"requires_trait": 558,
"overrides": 4
} ] }