Strike the earth, damaging nearby enemies and healing nearby allies. The ground flourishes in response, repeating stronger effects after a delay. Gain Nature's Strength if the initial strike hits an enemy.
History
Data
{"name": "Flourish",
"facts":
[{"text": "Recharge",
"type": "Recharge",
"value": 6
}, {"text": "Initial Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.85
}, {"text": "Delayed Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 1.275
}, {"text": "Number of Targets",
"type": "Number",
"value": 5
}, {"text": "Healing",
"type": "AttributeAdjust",
"value": 509,
"target": "Healing"
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 4,
"status": "Regeneration",
"description": "Gain health every second; stacks duration.",
"apply_count": 1
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 25,
"status": "Nature's Strength",
"description": "Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.",
"apply_count": 1
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 5,
"status": "Force of Nature",
"description": "Increased outgoing damage and healing.",
"apply_count": 1
}, {"text": "Radius",
"type": "Distance",
"distance": 180
} ], "description": "Strike the earth, damaging nearby enemies and healing nearby allies. The ground flourishes in response, repeating stronger effects after a delay. Gain Nature's Strength if the initial strike hits an enemy.",
"type": "Weapon",
"weapon_type": "Mace",
"professions":
["Ranger"
], "slot": "Weapon_2",
"flags":
["NoUnderwater"
], "id": 71999,
"chat_link": "[&Bj8ZAQA=]"
}